This online course which will cover how we can use game-based learning and gamification to teach library skills in a way that helps students become more adept at critical thinking, problem solving and creativity.
The course will consider the pedagogical theory behind the success of this approach as a teaching and learning model. Throughout the course, you will have an opportunity to create your own games from simple slide shows, through physical puzzles and conundrums to live interactive games.
Each module will provide examples and models and suggestions for further reading and research on which you can base your own creative ideas. This course will also cover how to use gamification techniques to encourage student participation in lessons or increase their resilience in reaching a specified target or goal. We will see how to gain maximum benefit from gamification and learn how to measure the impact so that adjustments can be made if necessary.
Finally, this course considers how to engage students and staff in your game-based learning and/or gamification approach. It will look at the promotion of ideas and how to encourage staff to plan collaboratively for delivery. We will also explore how you can share your ideas and creations and note the copyright restrictions that may apply.
This SLA course is delivered to you in modules and overall equates to a half day training course. You can choose the order in which you complete each element and revisit the modules at any time. Each module will concentrate on an aspect of working more effectively and will provide background information, suggestions for practical work with students and/or staff and links to further resources.
On completion of the course you will gain a certificate from the School Library Association which can be used as evidence of continuing professional development (CPD).